However, Sam is not alone in this endeavor. He is accompanied by an alter ego only visible to his naked eye. Designed to aid the protagonist in social situations, this doppelgänger provides alternate viewpoints during important decision-making scenes to ensure Sam considers every approach to choice at hand. It’s currently unknown if the alter ego will play a larger role in the story, only significantly appearing once during the 20-minute demo, but it’s a neat feature nonetheless. Gone are the times when you make a quick decision in an instant – you will always be required to consider judgment from all angles. It’s probably also a good idea to have an idea of what kind of storyline you’re going to impact. You play as Sam, a man returning to his hometown of Basswood to attend the funeral of his late friend named Nick. He doesn’t think he will feel welcome after the events of his past, but respects just have to be paid. Sam plans to get in and out as quickly as possible, except it’s pretty much unavoidable, something is holding him back much longer than expected. We later see a bottle of Pervitin pills in Martha's trinket box - these may be the cause.DONTNOD Entertainment has made a name for itself on the PlayStation 4 generation thanks to the compelling narratives of two Life Is Strange titles. The stories of Max Caulfield and his girlfriend Chloe Price as well as the sibling duo of Sean and Daniel Diaz both helped really launch the developer into the public eye, but now it’s time for something slightly different. Twin Mirror is its latest PS4 project, and while it’s also about the story it’s trying to tell, the studio is going about it in a much more cinematic way. At the level of a first-party Sony exclusive, it’s not, but it’s certainly not too far off. All of this makes it DONTNOD Entertainment’s most cinematic and beautiful experience to date.Įverything in Twin Mirror seems deliberate. From intentional camera angles and focused, moody lighting to wide shots that set a certain tone, the game seems to guide the player down certain paths rather than handing them the keys to the palace. Twin Mirror still places a heavy emphasis on choices and selection of dialogue options, but this time around they seem to impact a narrative set in stone more than your own. It doesn’t look like you’re ever left out of the title’s biggest decisions based on previous picks. However, Twin Mirror comes across as an experience that really took the time to build a believable storyline, whichever route you take. A few days later, Giulia suffers a miscarriage. She goes to the lake and, finding that Giulia will not speak, believes Martha has become the dominant personality. When Irene finds the letter she becomes worried, as the Martha personality hasn't appeared in years. As Martha, she develops the plan to provoke Irene into killing her, "protecting" Giulia from the shame she feels. Presumably, Irene received treatment for her own illness during this time, and the Martha persona eventually became dormant.Īfter becoming pregnant with Lapo's baby, Giulia's sense of guilt causes Martha to resurface. It seems that Irene encouraged this as a means to keep little Giulia from disturbing her, telling the child to go and play with her "sister." Giulia's parents even went so far as to give the two personalities their own beds and wardrobes.Īfter a particularly devastating incident where an enraged Irene kills Giulia's dog and feeds it to her, the child is sent to live with her nanny at the villa for three years. Giulia internally writes off anything that she feels pain or shame about as having happened to Martha instead.
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